Playing with WebGL and Angular

A lot of my work in the past has been ‘invisible’. Little utilities, Data, classes, and components, etc. Things that don’t look like anything, even though they might be a lot.

I’ve decided that I want to make some stuff that is more graphical, without focusing on web layouts and UI because that is my job and I don’t really want to do more of that right now.

Setting Up Foundations

I want to do some hyper-basic stuff at first, to just get up and running. There are tons of great tutorials for the tool I’m going to use for this, which is three.js. I think my first 3-4 little projects will be mostly focused on learning the pure fundamentals so that I can actually execute my ideas without so much effort.

I am not going to create any tutorials for any of this beginning phase stuff, and I might not really expose any of the code I’m doing at first as the list of tutorials for Three.js getting started goes on for a very long time.

Instead, I’m just going to cover the process I’m going through to teach myself how to get more efficient with it.

Angular Elements Embed into Squarespace

The goal after getting some foundational stuff worked out would be to create some Angular Elements Web Components, and see if can’t get them added into this here Squarespace blog. It should work? I can include scripts, and since I can do that, I should be able to just add the tag as well.

Then I won’t need to just have screenshots of the Three.js stuff, I can actually have the real working component in here. Cool.

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